Educational and Scout Programs
2017 Home School DaysTuesday, February 21, 1-3 pm
Barriers & Gateways: The Immigrant Experience in Maryland
Students will do activities related to our current exhibit, Barriers & Gateways: The Immigrant Experience in Maryland. They will learn about three large waves of immigrants in Maryland history, and explore some of the difficult choices faced by those moving to a new land. They will also get tips on how to explore their own genealogy.
2017 Scout Days
Saturday, March 25, 9:30 am-Noon
In-School Programs, School Field Trips, Home School Tours
We offer Maryland history-based educational programs on a variety of topics, from meteorology to architecture to social history, for different ages and skill levels. Our programs support the Common Core curriculum with hands-on learning, and include STEM components, primary source research and reading comprehension exercises.
Hands-on Architecture and Historic preservation Tour: for grades k-8
Students will tour the mansion to discover design elements of 18th century architecture like symmetry, geometry, structural climate control (before modern technology), and more. They will also learn about historic preservation by doing experiments and seeing some of the techniques used to preserve Montpelier for generations to come. Activities will be appropriate for grade level.
Hands-On History Tour: for grades pre-K–12
On these tours, students engage in several hands-on activities to learn about life in 17th and 18th century Maryland. Activities will be appropriate for grade level.
listening to the Past: for grades 3-5
Students will hear stories of children living in 18th and 19th century America, examine primary documents, do hands-on activities as they were done in the past, and write about their experiences. Activities will be appropriate for grade level.
metal heads: the iron industry in laurel, before and after emancipation: For grades 4-7
Learn about the iron industry that employed generations of African-Americans in Laurel, both during slavery and after Emancipation. Students will do science experiments to learn about the properties of iron, examine primary documents to learn about the work and workers, and learn about the communities that formed around the industry.
weathering racism: The benjamin banneker almanacs: for grades 4-7
Students will learn about abolitionist and scientist Benjamin Banneker, 18th century meteorology, and atmospheric phenomena by examining primary sources, creating their own weather instruments, and recording data.
Barriers & Gateways Tours: for grades 7 & 8
Barriers & Gateways was an exhibit at Montpelier in 2010 that examined the three major immigrant and forced migrant groups in Maryland's history: indentured servants from the British Isles in the 17th and 18th centuries, Africans forced into slavery in the 18th and 19th centuries, and Europeans seeking economic security in the 19th century. Through exploring primary documents, role playing and math and science activities, students discover the hardships of immigration, the barriers each group faced in their new homes, the gateways to success they created, and their lasting legacies.
ETIQUETTE TEAThis program is available to all levels of Girl Scouts, but Juniors can also practice skills to earn their Social Butterfly badge. (Read Juniors, below.) The Etiquette Tea includes instruction in table etiquette and conversation, a traditional cream tea served in the East Wing, a tour of this stately 18th century home and a lesson in 18th century tea customs. Etiquette Tea Policies
To make reservations for a tea, a group must have no less than 10, and no more than 35 people, including chaperones and other adults. Small groups can be combined.
We require one adult chaperone for every 5 children. If more than one chaperone per 5 children attends, they will be charged the regular program fee. (Read below for more information.)
The fee for the Etiquette Teas is $15 per person. A reduced admission of $10 will be charged to one adult chaperone per 5 children. If more than one chaperone per 5 children attends, each additional adult will be charged $15. If a sibling of a scout attends, they will be charged the $15 fee.
Payment is requested at least three weeks in advance. Payment can be made by check, at least 3 weeks in advance, or by credit card – Visa or Master Card only. Please make checks payable to Montpelier Mansion. If a group must cancel, a full refund will be given with one week’s notice. A 50% refund will be given with 48 hours notice. If a group must cancel with less than 48 hours notice, no refund will be given.
Brownies Badge Programs
Family StoriesKick start this badge by exploring stories about families in the past, learning what it’s like to be an immigrant and learning about tools to start your own genealogical research.
HikerLearn how to prepare for a successful hike, blaze a trail on Montpelier’s extensive grounds, play exploring games, identify flora and fauna, learn who walked and worked here in centuries past and practice leaving 'no trace.'
Making GamesGo on a treasure hunt through the past! Or play a mystery game with a historical twist! Learn how kids had fun long ago and invent a new game using old toys!
InventorExperience how people lived before modern conveniences. Find new uses for old things. Create an invention or activity for future Girl Scout programs at Montpelier!
PaintingSee how family portraits have changed over time. Sit and paint outside on our beautiful grounds. Use old methods to create something totally modern!
DanceBy learning the dances, education, and other customs from Maryland’s past, girls will discover what was considered appropriate in 18th century society, and how much things have changed.
Juniors Badge Programs
Playing the PastStep into the life of a girl from the past. You might have been gentry, or enslaved, or maybe helped out with the family business. How did you dress, what did you learn, and how did you have fun?
MusicianCompare music from the past with music today. Discover what was acceptable for 18th century girls, and decide if today’s dances would have been allowed! Make an usual instrument, originally invented by Benjamin Franklin. Play instruments of the gentry and the servant classes.
Etiquette TeaEnjoy tea in Montpelier’s elegant East Wing, and practice skills to earn your Social Butterfly badge. You’ll even make an old-fashioned greeting or thank you card, to show off your social graces! Fee is different for the Etiquette Tea. (Read details above.)
FlowersExplore the various habitats on the Montpelier’s grounds, including the flower and herb garden, the wooded path, the fields and the meadows, to discover how different the fauna can be in each one. Do art activities, and learn how people of the past used herbs and flowers for medicine and cooking.
Cadette Badge Programs
Finding Common Ground